Audio Triggers

Audio Trigger Basics

The Audio Triggers window was described in the EverQuest update message for October 27, 2005. It lets you tell the game to play various sounds whenever certain events appear in the chat window. You can open the Triggers Window using the EQ button, under Actions.

Within the Audio Triggers window you can set up any number of triggers. For each trigger you specify a piece of text and a sound, and click Create to add the trigger to your list. Modifying triggers is straightforward as well; just remember to click either “Apply” (to modify an existing trigger) or “Create” (to create a new trigger based on an existing one) or else your changes won’t be reflected in your list.

The way the triggers work is, for every line that appears in any of your chat windows, the line is checked against each trigger to see if the trigger text appears anywhere in the line. The text has to be an exact match, except that capitalization does not matter. (Punctuation and spacing does matter). If the text appears, the associated sound is played. If more than one trigger would apply to the same chat line, only the first corresponding sound is played (starting at the top of the list). Thus, for example, you can have one sound for someone telling the group it’s time to Evac, and a different sound for other tells to the group.

If you do want to have separate sets of triggers for different situations, then you need to create new folders in your AudioTriggers folder. For instance, suppose you want to use different triggers for Raid. You would create a folder AudioTriggers\raid, maybe store some audio files in it, and then select “Raid” in the Triggers Window menu. (You might also have to restart the game to get it to notice the new shroud folder.) Any audio files you copy into that folder will be available for the new triggers, as well as any audio files in the “default” folder.

How to Use Audio Triggers

How to Record your own Custom Audio Triggers

Creating new audio files can be quite easy, especially if you’re willing to hear your own voice, and you have a microphone connected to your computer (possibly as part of a headset). In Windows, look under Accessories / Entertainment for the Sound Recorder tool; you can use that to record yourself saying words to use as trigger sounds.  Be sure to trim the recording at either end to eliminate delays when the sound gets played. Also remember to adjust the recording volume so the playback is at a comfortable level relative to other game sounds.

Step 1. (Record your voice / Save the File)  .WAV format is required for Audio Triggers

– There are a ton of programs on the market to record your voice. If you want a free program in Windows, just use “Sound Recorder“.

– The only problem with Sound Recorder is that it saves the file format in .wma and the Audio Triggers require the format to be in .WAV

Free Solution: Record your voice with “Sound Recorder” then convert the file using different program to .wav format.

– Click HERE for a Demo Video on how to use Sound recorder.

Step 2. (Convert your file from .wma to .WAV for FREE) – If you recorded in .WAV format, skip this step.

-Yes, there are a ton of conversion programs on the market. This one worked well, was free, online, and I didn’t have to install a program.

Step 3. (Put your new audio file (.WAV format) into your EverQuest “Audio Triggers” Directory)

Step 4. (Do a Fresh Login for EverQuest and your new audio triggers should be there)

Barbadis Grimstone <Pak’Cafan>
[EverQuest Shard: Guild Leader]

Audio Trigger Examples

#2. Audio Trigger “Pattern” should be: You should duck
Audio Trigger “Sound” should be: Alert

#3. Audio Trigger “Pattern” should be: axe passes harmlessly overhead
Audio Trigger “Sound” should be: Alert5

That way you will know when to duck and when it is safe to stand up in the raid.

Audio Triggers for Raid (i.e. Hatchet the Torturer)

1. Hatchet locks eyes with you and snorts, pawing at the blood-stained tile with his hooves. He’s about to charge directly at you!

This means you are his target, and need to outrun him for 25 seconds.


2. Hatchet levels his axe at your upper body and prepares to swing. You should duck.

Duck until you see:

3. Hatchet’s axe passes harmlessly overhead.


4. Hatchet lifts his axe high, preparing to bring it down upon you. You should hide between his legs.

Get under him until you see:

5. By darting between Hatchet’s hooves, he has no way to strike you.


6. Hatchet hefts a weighted throwing axe in his offhand and readies to throw it in your direction. You should get as far away as possible.

Run to the opposite side of the room until you see:

7. You outdistance the reach of the throwing axe, and it clatters to the floor harmlessly.

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